![]() This is this world's final stand, all hell is breaking loose, but instead there are no enemies to fight. What was the point of making all these cool creature models, giving them animations(e.g deep dweller, drillworm, others), if they only show up a few times in the story? I guess it makes them unique but at the same time it breaks all the immersion. The magister NPC's themselves claim about endless waves of voidwoken attacks in the swamps, but it never comes to pass! They are the main enemy of the game, yet in A1 it feels like the magisters are, based on how many of them you kill. The Voidwoken and their insatiable hunger for flesh and blood, as well as the source element w/e it is, as well as attraction to their fallen comrades which they will devour-the more you kill, the more and bigger, badder monstrosities should be respawning, eager to avenge their fallen and feast on you, as well as their dead brethren and whatever source they had in their bodiesīy the lore standards, all those sourcerers there should be like honey to flies, that place should be teeming with voidwoken. Instead, waves upon waves upon waves of Voidwoken should have been re-spawning in and around Fort joy, so it gives you a an actual reason to leave. From a badass intro to such a letdown as soon as you arrive in A1/fort joy.īut instead we are treated to a sunny paradise, i dont even see the point of leaving fort joy.there is no sense of being hunted, no urgency to leave.
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